Book 31 for my 2026 goal of 36 books for the year! Dungeon Crawler Carl books are really helping me make my goal. My link to the book is through my bookshop.org affiliate account, which means I may earn a small commission if you buy from there.
The Dungeon Crawler Carl series continues to be literary cocaine for me: incredibly addictive and nearly impossible to quit! Most recently, I finished book 4 of the series, The Gate of the Feral Gods, by Matt Dinniman (2025).
A quick recap of the series again, to be thorough: Earth has been conquered by an intergalactic alien conglomerate that has killed (or recycled) most of the population of the planet, and coerced a large number of those remaining into participating in a for profit game show/bloodsport: Dungeon Crawler World. Carl, a Coast Guard vet, and his ex-girlfriend’s cat Princess Donut (who is now sentient and powerful and feisty for reasons I will not get into) have worked their way up the ranks into being some of the top crawlers in the game, even as the number of surviving crawlers has dwindled from millions to hundreds of thousands. If they survive to level 11, they can buy out their freedom — at an unspecified cost. If they survive level 18, they can free the entire Earth, but no crawler in the history of the games has ever made it past level 15.
The games are moderated by a super-intelligent AI that runs everything like a computer roleplaying game. The crawlers have extradimensional inventory spaces, stats and skills that can grow with experience or be buffed by magic items, and classes that provide extra skills and powers. They have to “grind” for more experience by killing monsters and completing quests to gain enough power to survive the deeper levels. And they’re on the clock: they have to find a stairwell to the next level and escape before a timer runs out and collapses the floor they’re on, killing anyone remaining.
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