For Love, by Algis Budrys

Okay, we’re only about two weeks away until the release of my latest popular science book, Invisibility: The history and science of How Not to Be Seen! In the run-up, I thought I’d reblog my old series of posts on invisibility stories in sci-fi, and include some new stories that I haven’t blogged about yet! This is the first of those new posts, about a little-known story by a classic sci-fi author.

I freely admit that I am not as familiar with science fiction as I should be, considering how much I love any sort of fiction that steps outside of our familiar reality, be it science fiction, fantasy, or horror. One author whose work I discovered only relatively recently is Algis Budrys (1931-2008). I think Budrys is most known for his 1960 novel Rogue Moon, which I read a couple of years ago and completely forgot to blog about! The novel tells the story of a mysterious alien artifact discovered on the moon, which can be entered but is a massive deathtrap that kills anyone who makes a misstep inside of it. But the United States has invented a technology to create quantum doppelgängers of people on the moon that will pass their memory to the originals and can in principle explore the interior and “safely” die. But most humans cannot mentally handle the strain of experiencing death, so it falls upon the research team to find a person stubborn enough to survive dying again and again…

It’s a really cool idea, and I enjoyed the novel, so when I came across an invisibility story by Budrys, “For Love,” I was immediately intrigued.

As you can see, “For Love” appeared in the June 1962 issue of Galaxy Science Fiction, and it is particularly noteworthy to me for coming about as close as I’ve seen in imagining how modern real invisibility devices are supposed to work!

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The first copy of Invisibility has arrived!

I just wanted to post a short note to say that I’ve received the first copy of my book on the history and science of invisibility, and it looks great!

I’m very excited for people to get a chance to read this, and I’m very happy with how it turned out! It can be pre-ordered through pretty much any bookstore, and the Yale University Press site has links to all the major sellers.

I’m going to be doing a book blitz on this site over the next month, as the book comes out April 11th! I am planning to repost my long series of articles on various science fiction invisibility stories, and include some new ones along the way!

Posted in Invisibility, Personal | 1 Comment

Uzumaki and Gyo, by Junji Ito

I’m very late to the game on this, but I just recently read Junji Ito’s Uzumaki (1999) and Gyo (2002), and was so enthralled by Ito’s horrific visions I thought I’d share a few thoughts!

For those unfamiliar, Junji Ito is a Japanese horror manga artist. His work has earned international renown for its powerful images and macabre creativity.

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Existential Physics, by Sabine Hossenfelder

Time to get back into a little combination book blogging/science blogging! Let’s talk a little bit about Existential Physics by Sabine Hossenfelder, published in 2022.

I read this book recently due to somewhat curious circumstances. My friend Mark at my university that I’ve known since I became a professor some 15 years ago has been running a book club with colleagues from a number of departments. They settled on reading Hossenfelder’s Existential Physics as their next book, and since they didn’t have a physicist in the group, Mark asked if I was interested in joining them? I was, because the book club sounded fun, and I’m also Twitter friends with Sabine and was quite confident that the book would be an interesting read! So in discussing the book, I can not only talk about my reactions as a physicist, but also the reactions of colleagues in theater, linguistics, software and information systems.

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Posted in Personal, Physics | 1 Comment

Science Chamber of Horrors reminder!

Hi folks, I’ve been a little busy with work lately and unable to do much blogging, but I thought I’d remind y’all that I also have started up my Science Chamber of Horrors Tumblr, where I share creepy tidbits I come across about science and nature!

Be back to some book and science blogging here soon…

Posted in General science, Horror, Personal | 1 Comment

Beneath the Rising, by Premee Mohamed

Still catching up on all the reading I’ve not been able to focus on for ages, and I finally got to read a book by one of my Twitter friends, Premee Mohamed, Beneath the Rising (2020)!

Part thriller, part horror, part adventure, Beneath the Rising follows a girl genius and her best friend as they rush to prevent an eldritch apocalypse!

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Help Laird Barron cover medical costs!

Just a short note here to help bring attention to a GoFundMe for brilliant horror and thriller author Laird Barron, who has been hospitalized with a severe illness.

I’ve talked about Barron’s work quite often on this blog, and have been Twitter friends with him for a number of years — he is a great person and an amazing writer. His story The Redfield Girls, set in the real-life creepy setting of Lake Crescent, inspired me to blog about that lake’s history some years ago.

As someone who supports himself entirely through his writing and living in the United States, he is without health insurance and will therefore have to cover his medical expenses out of pocket.

The horror community has already rallied and contributed an impressive amount to his medical expenses, but more is needed, so if you’re able, please consider supporting the fundraiser for him.

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My favorite unusual games of 2022!

I’ve been rather quiet the past week as I’ve been enjoying — and enduring — the holidays with my family. But the end of the year is approaching, and I thought I should do some sort of year-end wrap up. Why not, I thought, talk about some of the fun and quirky videogames I’ve played over the past year? Lots of unusual games have been coming out with unconventional art, game mechanics, and themes, a nice complement to the impressive but familiar AAA games that we see every year. So here’s a rundown on some of the games that caught my attention in 2022. Images are taken from the Steam pages of the games.

Immortality. This has been one of the highest-rated games of the entire year, and with good reason. It was developed by Sam Barlow, building on the design concepts of his earlier interactive film video game, Her Story (2015).

The starting premise is simple enough. An actress, Marissa Marcel, starred in three movies, made in 1968, 1970, and 1999, none of which were ever released, and Marcel’s fate is also unknown. Your task is to figure out what happened to Marcel and why her movies were never released. You have what amounts to a film spooler, and starting with just one movie clip, which you can move through forward and backward at will, you click on interesting objects in a scene, which unlocks new scenes that have some sort of symbolic connection. In this way, you can slowly piece together the tangled story.

At some point very soon in beginning the game, however, something very unexpected happens, and I was totally blown away when it did. Suddenly you find that there is a lot more to the story than you could possibly imagine, and that you, the viewer, may also be becoming part of the story.

The film clips are incredibly well-acted and filmed, and include scenes from the 3 fictional movies themselves as well as behind the scenes shots, screen tests, and more. As the game unfolds, you find that you are unraveling multiple stories layered on top of each other: the plots of the 3 movies, the story of Marissa Marcel, and a deeper, more sinister story that underlies it all.

The two leads Manon Gage and Charlotta Mohlin give excellent performances. The different scenes discovered range from unsettling, or even frightening, to deeply and profoundly moving.

Immortality has an “end game,” but it is likely that you won’t have exposed the full story by the time you reach it. Fortunately, you can keep searching, looking for that hidden clip that will make everything come together. I played 11 hours total.

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Posted in Entertainment, video games | 4 Comments

Old School Dungeons & Dragons: Part 29

Let’s recap four more old school Dungeons & Dragons threads that I’ve been posting to Twitter and Mastodon! No time to waste:

Death’s Ride (1984), by Garry Spiegle. This is one of those books that I have owned since I was a teen but curiously never really read in detail before!

Death’s Ride is the second in the CM series of modules, designed for the Companion Rules for D&D. The original Basic Set covered levels 1-3, Expert Set levels 4-14; The Companion Set covered levels 15-25.

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Posted in Entertainment, Fantasy fiction, role-playing games | 2 Comments

Optics, rain, and car headlights

One of the fun things about being a physicist is that occasionally you end up pondering some sort of everyday phenomenon that you’ve never thought about before and realize that you can explain it with some elementary physics! Some time ago I had one of these little epiphanies and thought I would share it.

Have you ever been out driving at night after a rain storm and found yourself constantly checking to see if your headlights are on, because they don’t look like they’re on? We can explain this very simply with a basic discussion of optical reflection.

First, we can ask: how to you normally notice that your headlights are on at night? If you’re right behind another car, or passing by a nearby road sign or other roadside feature, you can probably see the light from your headlights reflected back at you. But you can also see the reflection of your headlights from the road ahead of you.

In fact, because the pavement is a rough surface, the light from the headlights scatter in all directions when they collide with the road. This is what we call diffuse reflection, and it is the most common type of reflection you see. Most surfaces are not terribly smooth, and so the light hitting it scatters every which way. In the case of the car, some of the light from the headlights bounces back towards you, so you can see, indirectly, that your headlights are on.

But what about when it has rained? If there is enough water on the pavement, it fills in all the little crevices in the pavement, making it effectively a smooth surface, like a mirror. Then you get the elementary case of what is referred to as specular reflection, where the angle of reflection \theta_r is equal to the angle of incidence \theta_i. This means that nearly all the light from the headlights ends up being directed forward, away from the car, and you don’t see any light on the pavement ahead of you.

Since we’re so used to being able to see some light reflected back on dry nights, we might doublecheck to see if our headlights are on!

Of course, if it is actively raining while you’re driving, you’ll often see light scattered off the raindrops themselves, which is why I have stressed that this is an effect that you see soon after it has rained.

Pretty sure this explanation makes sense, though I’ve never seen anyone talk about it before! It’s a nice little example of how a little bit of physics knowledge can often illuminate things you see in daily life (no pun intended).

Postscript: This also gives you an idea of why stealth aircraft are designed to have flat surfaces! Ordinary aircraft, with round bodies, tend to reflect radar waves in all directions, including back to radar defense systems, making them easy to track. Stealth aircraft, with their mostly flat surfaces, tend to reflect radar waves only in the specular direction, which is very unlikely to be in the location of a radar detector!

Posted in Optics, Physics | 2 Comments