ResearchBlogging editor’s selections: galaxy zoos, freaky statistics, and crayon wildlife conservation

  • Galaxy Zoo 2. One of the most fascinating and exciting consequences of the internet is the advent of large “citizen scientist” collaborations. Alexander at The Astronomist discusses Galaxy Zoo, one of the most successful of these, the now active Galaxy Zoo 2 and other scientific “zoos”.
  • Benford’s Mathemagical Law. Benford’s law is one of those fascinating results of mathematics that could be said to be, “well-known to those who know it well.” It describes how even seemingly random sets of data can show very counterintuitive structure. Daniel at Ingenious Monkey discusses Benford’s law and its origins.
  • Crayons Indicate Children’s Lack of Rainforest Biodiversity Perception. Children are our future, and the future of ecological conservation movements, but how well do they understand the importance of different species in rainforest ecosystems? Scott at JournOwl describes a great way to find out — with crayon drawings!

Check back next Monday for more miscellaneous highlights!

Posted in General science, Science news | Leave a comment

Yay! More Richard Marsh available!

Another book by the awesome Richard Marsh has been released by Valancourt!  You can purchase A Spoiler of Men (1905) through Amazon.  I’m a big fan of Marsh’s work, and have read a lot of things reprinted by Valancourt — The Beetle, The Joss, Curios, and Philip Bennion’s Death — as well as a lot that can only be read so far on Google books — The Goddess: A Demon, The Magnetic Girl, A Metamorphosis.  I’ve enjoyed every one of his books so far, and from the blurb of A Spoiler of Men, I’m guessing that I’m going to like it too:

First published in 1905, A Spoiler of Men is, as Johan Höglund writes in his introduction, a roller coaster ride that blends horror, crime, and humour, and will keep readers guessing until its surprising conclusion. It is also, Höglund argues, quite possibly the first occurrence of zombies in English fiction. This new edition, the first since the 1920s, features the unabridged text of the first edition, a new introduction and notes, and a reproduction of the cover of the Victorian “shilling shocker” edition.

I’ve ordered my copy… I’ll review it soon!

Posted in Horror | 1 Comment

Richard Garriott on Ultima V

(I’m still working hard on my book!  I’ll throw a few posts out here and there as I find the time.)

As a follow-up to my post on “videogames as art“, I decided to buy “The Official Book of Ultima“, a nice little book by Shay Adams written in 1990 that is partly a strategy guide and partly a history of the creation of the first 6 Ultima games.  Garriott’s statements show that he really evolved from making adventure games into making games that would force players to think about their actions.  He was, in fact, a true auteur for the first four Ultimas, having written the script and coded the games entirely on his own!  I can’t resist quoting one fascinating section:

ORIGIN actually lost an employee over another of Garriott’s efforts to involve players emotionally as well as intellectually an imaginatively with his fantasy worlds.  He says it even got his family involved emotionally, triggering a significant debate among them.  It all had to do with killing that roomful of children (or not killing them, depending on whether you killed them or not).  While designing some of the 256 individual dungeon rooms in Ultima V, “populating dungeons, filling them with stuff, and putting things here and there,” Garriott racked his brain for some novel and unexpected situations to build into the dungeons.  Since the software didn’t support putting characters capable of conversation in a dungeon room, Garriott was restricted to filling rooms with furniture or monsters.  If he placed a villager in a dungeon room, for instance, the man would function as a monster and could not be addressed in conversation.

“I was looking through the tile set and I came across this very interesting shape — children” he says.  As he constructed a dungeon room, deep down in a maze, he filled it with little jail cells, then filled the cells with children.  The room was set up so that when players push on the wall in one place, the jail cells open and the young prisoners are liberated.  “So you see the children and you want to save them,” Garriott explains, “but when you find a way to open the jail cells, they come out and start attacking you

“Well, I thought, that is an interesting little problem, isn’t it?  Because I knew darn well that the game doesn’t care whether you kill them or whether you walk away.  It didn’t matter, but I knew it would bring up a psychological image in your mind, an image that was in my mind — and any conflict you bring up in anybody’s mind is beneficial.  It means a person has to think about it.

“Personally, I didn’t care how they resolved it, so I put it in.  I was really pleased with myself.  However, one of the playtesters in the New Hampshire office found that room.  He was a religious fundamentalist and was immediately outraged — he thought it was encouraging child abuse.  He didn’t call me about it; he wrote a long letter to Robert [Garriott’s brother], two or three pages about how he was utterly unwilling to be involved with a company who would  even consider, in his mind promoting child abuse.  Well, Robert was outraged.  He called me up and said, ‘Richard, Richard, how could you consider putting something like that in your game?’ I told him he had it all wrong, I mean, he’d interpreted it as it said in the letter, that the only way you can win the game is to slaughter the children in that room.  I am telling him, first of all, most people aren’t going to see that room, because you don’t see every dungeon room, and secondly, when you walk in the room, you don’t have to let them out.  And third, you don’t have to kill them.

“If you were that bent out of shape about killing them — which is the easiest way to get out of the room — you could charm them and make them walk out of the room yourself.  You could put them to sleep and walk out of the room.  You could do any number of things, but the point is that you don’t have to kill them.  Admittedly, nine out of ten people who find the kids screaming out around their feet are going to kill them — but you don’t have to kill children to win the game, so there’s a big difference.  Robert still thought I had to remove them from the game, and he got my parents involved.  They called and said, ‘Richard, how can you consider doing this?,’ and they were saying, ‘just remove this, it is just a little room, why are you bothering to fight for this so much?’

“And I said, because you guys are missing the point.  You are now trying to tell me what I can do artistically — about something that is, in my opinion, not the issue you think it is.  If it was something explicitly sexist or explicitly racist or promoting child abuse, I could stand being censored.  But if it is something that provoked an emotional response from one individual, I say I have proven the success of the room.  The fact that you guys are fighting me over this makes me even more sure I should not remove  that room from the game.”

I actually remember that room in the dungeon of Ultima V.  The first time in it, I killed all the little tykes.  That response bothered me so much, however, that I reloaded the game and played it through again and instead chose not to unlock the cells.  (I wasn’t worldly enough at that age to think of the ‘charm’ or ‘sleep’ strategies.)

Posted in Entertainment, role-playing games | 2 Comments

A short housekeeping note (again)

If things have seemed rather quiet around here again, it’s because I’m making a final big push to finish my math methods textbook by the end of December — the brainpower required to sort through the headaches of Bessel functions and Legendre polynomials has left little room for insightful physics posts!

This week, I’m hoping to have a more-or-less complete version of all chapters save one plus appendices, which should give me some breathing room.  Provided that works out as planned, I should get back to some more detailed posts next week.

Once I’m back on track, I’ve got some nice and amusing history of science involving Lord Kelvin, my long-delayed post about the fiber optics Nobel prize research, and some more “optics basics” and “relativity” posts.

Posted in Personal | 5 Comments

ResearchBlogging editor’s selections: End of the world edition!

I figured that the week of Thanksgiving would be quiet for research blogging — not true!  Lots of folks stepped away from the turkey and stepped up to give us some research highlights.

The entries that caught my eye this week were (mostly) about past or hypothetical catastrophic events.  So let this be the end of the world edition of my editor’s selections!

With all this gloom and doom, let’s end with some beauty: Bruceleeowe of Bruceleeowe’s Blog (again) reports on the recent lovely images of the northern lights of Saturn.

Check back next Monday for more miscellaneous highlights!

Posted in General science, Science news | 1 Comment

Video games as art: My favorite games that are more than just ‘point and shoot’

The other night, I stayed up way past my bedtime playing the finale of the video game DragonAge: Origins, the recently released fantasy role-playing game (RPG) by BioWare.  Though the game had a lot of technical limitations that drove me nuts, and the fantasy setting was definitely stereotypical (Zero Punctuation had a great review of the game), in the end the characters and the development of the story won me over.  The game is designed to force you to make very hard decisions, most of which possess no right answer.  Though I made the choices that I felt were right in the game, I was genuinely saddened at the end of the game because of the consequences of those choices.  It may seem odd, but it is a game that will probably stick with me for some time.

This reminded me of a topic I’ve thinking of blogging about for some time: are video games artistic?  Of course, modern video games have armies of artists producing the graphics and the music, and there are other sites that consider video games as art in a more abstract sense, but I’m really thinking more about the stories that are told and the way they are told.

Roger Ebert has, in years past, caught a lot of flak for expressing his opinion that video games cannot be art comparable to great literature and movies:

…I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.

I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.

Roger Ebert has given this a lot of thought (and gotten into arguments with Clive Barker over it), and he makes a very reasoned case.  If I understand it correctly, he argues that good movies and literature require the author to tell a story the way he or she wants to tell it — the more one gives the player control over the outcome of the story, the more one is sacrificing their story and artistic vision.

I used to think more or less the same thing as Ebert, but these days I respectfully disagree with him.  Firstly, interactivity doesn’t necessarily ruin the story the author wants to tell — it can place the gamer into the story in a way that gets them more involved than a passive reading can do.   Furthermore, it is possible to use the very act of interactivity to tell a sort of ‘meta-story’ — showing the gamer how their actions have consequences and showing how those consequences can ripple further along the line in the tale.

Of course, most games don’t do this at all, and I can’t blame Ebert for not being familiar with some of the gems of the genre.  Heck, most movies that are produced fall very, very short of being ‘high art’, and someone who casually follows the summer blockbusters would certainly get the impression that movies are shallow and vapid.

With this in mind, I thought I’d share my list of video games that aspire to something more than shallow entertainment.  Whether or not they reach the level of ‘art’ I leave it to the reader to decide.  Certainly this isn’t intended to be the final word or even a convincing argument in favor; the internet is filled with commentary on the subject.
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Posted in Entertainment, role-playing games | 13 Comments

ResearchBlogging editor’s selections: wayward galaxy clusters, air batteries, and the Toucan’s bill

  • hey, where are those galaxy clusters going? Greg Fish at weird things describes “dark flow”, a mysterious unexplained pull that some clusters of galaxies are experiencing.
  • Recharge your batteries. calvinus at Post Tenebras Lux tells us about an intriguing new type of battery material that has an energy storage capacity rivaling gasoline and uses air as one of it chemical ingredients.
  • Why do Toucans have large bill. If you’ve always thought that the Toucan’s bill looks cumbersome and inconvenient, check out this post!  Arunn at Unruled Notebook explains research showing that the bill plays a remarkable role in regulating the Toucan’s temperature.
Posted in General science, Science news | Leave a comment

Another kitty in da house!

And this time it’s a real kitten, only six months old.  We’re fostering her for a while until we can find her a good home.  Her name is Sophie, and she’s a very sweet kitty.  Here’s a picture of her sleeping on her adopted mother’s legs:

I tried to get a picture of her asleep, but her little kitten ears picked up my approach!

So far, she seems to be getting along fine with our current 4 antisocial cats.  I think they more or less realize that she’s not here to take over and just wants to play.  She actually is of a similar size and coloration to our most antisocial cat, Zoe:

We’re holding out a little hope that Zoe and Sophie will decide to get along, though knowing Zoe it’s a bit of a distant hope!

Update: In a fascinating development, our cat Sabrina is actually learning from Sophie!  Sophie has been playing a lot with toy balls, batting them around and carrying them in her mouth.  Tonight, Sabrina started doing exactly the same thing, even though she’s never done it before.

Posted in Animals | 4 Comments

Reversing optical “shockwaves” using metamaterials (updated)

ResearchBlogging.orgIn a recent issue of Physical Review Letters was an article with the intriguing (to me) title of “Experimental verification of reversed Cherenkov radiation in left-handed metamaterial,” by a collaboration from Zhejiang University in China and MIT.  The paper is an experimental verification of an effect predicted for metamaterials way back in 1968 by the originator of metamaterials research, Victor Vesalago, in his original paper, “The electrodynamics of substances with simultaneously negative values of ε and μ.”

Čerenkov radiation (I prefer this spelling) is an effect analogous to the sonic boom created by projectiles moving faster than the speed of sound.  Čerenkov radiation is emitted by ultra-high speed charged particles moving in matter.  In ordinary matter, this radiation travels along the direction of motion of the particle; in a negative refractive index material, Vesalago predicted that Čerenkov radiation will travel in a direction opposite of the direction of the particle. Now, we have some preliminary experimental evidence supporting this prediction.

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Posted in Optics | 7 Comments

Benjamin Franklin’s words on the Constitution

On Tuesday night, almost on the eve of a historic Senate vote on expanding health care coverage for Americans, hundreds of people congregated outside of Joe Lieberman’s Connecticut house in a candlelight vigil to advocate for healthcare reform. The vigil, organized by the Interfaith Fellowship for Universal Healthcare, included rabbis who appealed to Lieberman’s conscience to make him to the right thing and support reform.  From the Danbury News Times,

STAMFORD — Quietly holding candles, hundreds of clergymen, congregants and reform advocates lined the sidewalks outside Independent U.S. Sen. Joe Lieberman’s Stamford home Sunday night in a show of support for universal health care.

“When we heard not only would he vote against it, but he’d use his power, his position as a swing vote … to block it from coming to a vote, we had to send a message so he knows people who vote overwhelmingly favor the public option,” said Rabbi Stephen Fuchs, of Congregation Beth Israel in West Hartford.

The vigil began at Stamford High School, Lieberman’s alma mater, and ended at the senator’s home, the Hayes House, across the street.

“In some sense, it’s poetic,” said Stamford Mayor Dannel Malloy, who attended the vigil. “The place where Sen. Joseph Lieberman received his high school education, the place he visited upon his announcement to seek the vice presidency, a place where his run for the presidency began — and it just so happens, a place across the street from where he lives.”

Lieberman is going so far as to say that he’ll filibuster health care because he doesn’t believe that a public option will work.  He is, in essence, saying that his knowledge and “understanding” is much deeper than health care experts, the nonpartisan Congressional Budget Office, the evidence of every other industrialized nation’s government health care systems and, quite frankly, a majority of the American people.

Putting aside the question whether Lieberman is sincerely critical of the idea of a public option or just continuing the disingenuous douchebaggery he’s been known for ever since losing his Democratic primary, I thought this was a good time to remind folks of another man who had doubts about a big piece of legislation.  He was a big enough man, however, to realize that he was not the wisest person on earth.  (This realization, however, ironically meant that he probably was.)

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Posted in Politics | 3 Comments